Fortify negates the knockback effect, which will result in Orisa taking massive amounts of damage from Whole Hog (and most likely dying) due to being hit by the entirety of the attack. Whole Hog has obscenely high raw damage output, along with very strong knockback, but the knockback will eventually mitigate the damage due to damage falloff. Fortify generally has no downside, but it can be countered well by Roadhog's Whole Hog.Fortify is an extremely useful ability, whether used as an escape strategy or tanking mechanism it has many uses depending on the situation.Fortify does not block the line of sight for area abilities on allies positioned behind Orisa Earthshatter or Graviton Surge, for example, can still affect friendlies.The abilities that can be blocked are listed above in the 'abilities' section.Fortify: A personal effect ability, Fortify instantly provides Orisa with overhealth, damage reduction and immunity to all movement related crowd control abilities for few seconds.Javelin Spin's ability to push opponents can allow Orisa to push enemys off the map or out of position of support characters where you teammates can help take down the opponent.Javelin Spin only boosts your forwards momentum. You can use Javelin spin to help Orisa approach or retreat, as the speed boost and shield help her cover space with minimal damage.It provides Orisa with a 50% speed boost and pushes opponents away from her. Javelin Spin: A small shield that blocks projectiles and melee attacks.This can be used to push enemies off the map to get early kills. Energy Javelin also knocks opponents back a small distance.This is slower to deal 200 damage than just following with Fusion Driver, so be careful when using it outside 1v1s. At close range, by throwing Energy Javelin (60 dmg) and stunning an enemy to a wall (40 dmg), you can follow up with Javelin Spin (100 dmg) pinning the enemy to the wall to one shot 200 hp characters with no healing and every hit of Javelin Spin.At mid-range, by throwing Energy Javelin (60 dmg) and stunning an enemy to a wall (40 dmg), you can follow up with Fusion Driver (max 50 dmg) to get a guaranteed maximum damage of 160 damage, which is threatening to 200 hp characters.Energy Javelin can cancel abilities such as Take a Breather and Charge, so using energy Javelin to deny the enemy of valuable cooldowns is something to look out for. ![]() It is a projectile that has no damage fall off that can knockback and stun enemies on impact, providing extra stun and damge if they are knocked into a wall. Energy Javelin: Orisa's secondary weapon.Cycling your abilities correctly introduces natural breaks to your gunfire, allowing you to cool down Fusion Driver while still actively participating in the fight.The Fusion Driver can headshot, so try to aim for the heads of your enemies if you can to quickly take them out. ![]()
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